Posts by Tag

OpenGL

Breaking down the visuals of SkyLei

11 minute read

Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...

Civet Engine Dev Diary #3

11 minute read

This month, I have now had time to get back into working on completing Civet’s feature set and I’m happy to say that it’s pretty much at a place I’m satisfie...

Civet Engine Dev Diary #2

9 minute read

It’s been a bit since the last update and I have been working almost exclusively on the Civet rendering engine, mostly on the rasterizer side. Civet is now i...

Civet Engine Dev Diary #1

4 minute read

I didn’t manage to land a meaningful internship this summer of 2022 so I decided to work on a large project that I was always interested in, alongside the co...

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tensorflow

Oversimplified notes on some image models

2 minute read

Just started to get to work on a research project focused on generative image models. There are a lot more concepts than GANs that I needed to know about so ...

Basic Computer Vision with CNNs

7 minute read

Author’s note: So this is a rather new topic, even though I have played around with dense (fully connected) networks before - convolutional networks are a ne...

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java

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kaldi

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opengl

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reactjs

Quick React.js Refresher #1

6 minute read

I haven’t been very fond of developing frontend apps since trying it out, especially because of how different JavaScript is to what I’ve been used to, namely...

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keras

Basic Computer Vision with CNNs

7 minute read

Author’s note: So this is a rather new topic, even though I have played around with dense (fully connected) networks before - convolutional networks are a ne...

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raytracing

Civet Engine Dev Diary #3

11 minute read

This month, I have now had time to get back into working on completing Civet’s feature set and I’m happy to say that it’s pretty much at a place I’m satisfie...

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game-engine

Breaking down the visuals of SkyLei

11 minute read

Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...

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