Breaking down the visuals of SkyLei
Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...
Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...
This month, I have now had time to get back into working on completing Civet’s feature set and I’m happy to say that it’s pretty much at a place I’m satisfie...
It’s been a bit since the last update and I have been working almost exclusively on the Civet rendering engine, mostly on the rasterizer side. Civet is now i...
I didn’t manage to land a meaningful internship this summer of 2022 so I decided to work on a large project that I was always interested in, alongside the co...
Just started to get to work on a research project focused on generative image models. There are a lot more concepts than GANs that I needed to know about so ...
Author’s note: So this is a rather new topic, even though I have played around with dense (fully connected) networks before - convolutional networks are a ne...
My current CS class is going through concepts in Java and the past week has been about JavaFX and event-driven programming. Now there isn’t much to talk abo...
Some prefacing notes
Prefacing piece
I haven’t been very fond of developing frontend apps since trying it out, especially because of how different JavaScript is to what I’ve been used to, namely...
Author’s note: So this is a rather new topic, even though I have played around with dense (fully connected) networks before - convolutional networks are a ne...
This month, I have now had time to get back into working on completing Civet’s feature set and I’m happy to say that it’s pretty much at a place I’m satisfie...
Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...