Breaking down the visuals of SkyLei
Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...
Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...
This month, I have now had time to get back into working on completing Civet’s feature set and I’m happy to say that it’s pretty much at a place I’m satisfie...
It’s been a bit since the last update and I have been working almost exclusively on the Civet rendering engine, mostly on the rasterizer side. Civet is now i...
I didn’t manage to land a meaningful internship this summer of 2022 so I decided to work on a large project that I was always interested in, alongside the co...
Prefacing piece
Up until last December, I worked on a game called SkyLei. The game was written based on a custom game engine in C++ and OpenGL, where I developed a most of t...
This month, I have now had time to get back into working on completing Civet’s feature set and I’m happy to say that it’s pretty much at a place I’m satisfie...
It’s been a bit since the last update and I have been working almost exclusively on the Civet rendering engine, mostly on the rasterizer side. Civet is now i...
I didn’t manage to land a meaningful internship this summer of 2022 so I decided to work on a large project that I was always interested in, alongside the co...
I recently decided to go back to investigate the problems I had with the CNN model mentioned in the last update post. Grappling with Tensorflow for the past ...
It’s been a bit too long since the last update (literally a year) and since the last post as well. Or well, this being the first post of the year is shocking...
I’ve decided to possibly keep a record of the stuff I’ve been working on every month or maybe even week, because there’s a lot of things I want to try and mo...
I haven’t been very fond of developing frontend apps since trying it out, especially because of how different JavaScript is to what I’ve been used to, namely...
My current CS class is going through concepts in Java and the past week has been about JavaFX and event-driven programming. Now there isn’t much to talk abo...
Just started to get to work on a research project focused on generative image models. There are a lot more concepts than GANs that I needed to know about so ...
Author’s note: So this is a rather new topic, even though I have played around with dense (fully connected) networks before - convolutional networks are a ne...
Just started to get to work on a research project focused on generative image models. There are a lot more concepts than GANs that I needed to know about so ...
Author’s note: So this is a rather new topic, even though I have played around with dense (fully connected) networks before - convolutional networks are a ne...
New little render up. I think this one is probably the best one so far, especially in terms of how I wanted it to look vs. how it actually came out. It works...
Posting this fresh off my mind. I just recently finished a Blender piece, that I’m about 90% satisfied with. I’m not really aiming for any higher right now b...
New little render up. I think this one is probably the best one so far, especially in terms of how I wanted it to look vs. how it actually came out. It works...
Posting this fresh off my mind. I just recently finished a Blender piece, that I’m about 90% satisfied with. I’m not really aiming for any higher right now b...
I was going through the Blender developer’s wiki for getting started and saw an unfamiliar concept in a list of recommended requirements to get started:
I’ve recently been going through some new things in machine learning, and came across a seemingly important but small topic called bootstrapping. I looked i...
Some prefacing notes